Spaceshock

Unity

November, 2021 - April, 2022

Arcade game where you control a spaceship that has to survive waves of enemies.

Spaceshock was developed by my colleague Carmen Martín Moreno and I. We focused in the game design and specially in the feel of the game. Some of the features we invested most of our efforts are:

  • Visual effects in the dash, enemy death and explosions.
  • Custom UI and menus.
  • Audio system.
  • Visual and audio cues to inform the player of certain events such as: a wave begins, the player is hit, an enemy is dead, the dash is available, etc.

The repository of this project is private but temporary access may be given to anyone interested in its implementation. Contact me for more information.

What I did

  • Enemy design and implementation.
  • Game cycle and waves system.
  • Audio system.
  • Explosion and enemy particles.
  • Enemy death animation.
  • Dash charge bar animation.