Graphics, C++, OpenGL
September, 2022 - In development
A custom videogames engine built in C++ from scratch using OpenGL.
MAMEngine is a custom Videogames Engine developed in C++ that uses OpenGL as its
graphics library. It is an engine built from scratch where all the design and development
is done by
Carmen Martín Moreno and myself.
It is a project currently in development, so this page will be modified periodically with the new updates.
The repository of this project is private but temporary access may be
given to anyone interested in its implementation.
Contact me for more information.